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        <title>portals_websites</title>
        <link>http://www.convergence3d.net/en/portals_websites?rev=1336376918&amp;do=diff</link>
        <description>Portals &amp; Websites


3Droundabout


Stereo-3D Info Website

S3D Database


Stereoscopy.com


Third Magazine


Today3D


RealVision S3D Knowledgebase


//www.3dathome.org/</description>
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        <description>Rental Companies

Rental Companies proposing 3D equipement. 


In France

Emit

Locared

Panavision-Alga

Transpacam



Sellers

Sellers of 3D Equipement


3D Glasses

In France

Panosphere


Tridimax / Stereomax[]




S3D Production Companies


[3D Film Factory (USA)

]]3eality Digital (USA)

AmaK Studio (France)

BeeFree Production (France)

Binocle (France)

Cow Prod &amp; Stereocorp (France)

nWave Pictures (Belgium)

Pace (USA)

Parallell Cinéma (France)

Paradise FX (USA)

Principal Large Form…</description>
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        <title>shooting_convergent_forum_en.php - Car insurance estimator</title>
        <link>http://www.convergence3d.net/en/shooting_convergent_forum_en.php?rev=1323509502&amp;do=diff</link>
        <description>&lt;http://car-insurance-estimator.webs.com/&gt;  Catch sight exactly how straightforward it is to redeem banknotes nigh getting a buggy insurance work out from a kind of of contrastive assurance providers . Lots of factors are taken into account by way of insurance carriers whenever determining your cost. Some of these factors you can switch but others are out of the closet of your control.</description>
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        <dc:date>2011-03-08T07:39:42-05:00</dc:date>
        <title>techniques_of_stereo_3d</title>
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        <description>Techniques of Stereo 3D


You'll find here an open knowledge base concerning the main techniques for shooting in S3D, along with a couple of advices and good practices. The idea of this Wiki if to  share as many info and knowledge as possible. Polemics and opinons are absolutely welcome on Convergence3D.net, but maybe more on the Forum rather than in these pages, where we'd like to try to summarize what is accepted by most stereographers.</description>
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        <dc:date>2011-02-26T14:04:31-05:00</dc:date>
        <title>stereo_3d_equipement</title>
        <link>http://www.convergence3d.net/en/stereo_3d_equipement?rev=1298750671&amp;do=diff</link>
        <description>You'll find here all the info about S3D equipement: tests, links...

This list is not exhaustive, but wants to become so - so do not hesitate to update all the equiepment we forgot.

The equipement description should follow this format:

1) Technical specifications (objective datas)

2) Test (subjective opinion)

3) Where to find it (for sale/for rent)</description>
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        <dc:date>2011-01-13T07:17:00-05:00</dc:date>
        <title>aligning_the_cameras - created</title>
        <link>http://www.convergence3d.net/en/aligning_the_cameras?rev=1294924620&amp;do=diff</link>
        <description>Cameras and lenses must be, obviously, exactly identical.

The perfect alignement, pixel-wise, of cameras, is crucial for the comfort of your audience. The slightest vertical parallax must be eliminated, because it would force one eye to look up while the other look down. Various other elements can lead to other painful, disturbing or tiring vertical disparities:</description>
    </item>
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        <dc:date>2011-01-13T06:59:19-05:00</dc:date>
        <title>stereoscopic_and_non-stereoscopic_depth_cues</title>
        <link>http://www.convergence3d.net/en/stereoscopic_and_non-stereoscopic_depth_cues?rev=1294923559&amp;do=diff</link>
        <description>Building a 3D shot does not only mean knowing how to set up the stereo without making the audience's eyes diverge or without making too powerful out-of-screen effects.

One must also know how to use the cues that will ease the audience's understanding of the depth of the image. Let's have a look at these different elements:</description>
    </item>
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        <dc:date>2011-01-13T06:30:54-05:00</dc:date>
        <title>the_screen_plane_method</title>
        <link>http://www.convergence3d.net/en/the_screen_plane_method?rev=1294921854&amp;do=diff</link>
        <description>For some shots, we don't care about the exact parallax range - and what really matter is the exact location of the screen plane, to avoid stereoscopic window violations, especially when shooting for small screens.

Visually


Once the far parallax is set (by using angulation or post-production shift), we slowly increase the interaxial while watching the 3D compositing monitor, until the screen plane (that is: objects with no parallax) is where we want it to be.</description>
    </item>
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        <dc:date>2011-01-12T12:57:12-05:00</dc:date>
        <title>what_s_the_difference_between_parallax_range_and_depth_budget</title>
        <link>http://www.convergence3d.net/en/what_s_the_difference_between_parallax_range_and_depth_budget?rev=1294858632&amp;do=diff</link>
        <description>The parallax range is a way to quantify the amount of stereo depth in an image. It is the difference between the parallax of the farthest object and the parallax of the closest object.

For exemple, if in my image the farthest object has a parallax of +1%; and the closest object a parallax of -2%, then the parallax range in that image will be 3% (+1 - -2).</description>
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